Sunday 17 October 2010

Modelling My Face Step 11 & 12



Using Photoshop I created a bump map to give the skin more depth. I then mix the bump map with noise in 3ds Max to make the skin more realistic by playing with the setting adjusting different values.



I then created the specular map to give the model its natural skin highlights concentrating on the oily parts of the skin like the nose, eyes, mouth and over parts.