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Next in Photoshop I coped the flatted UAV mapping to use as a guide to started adding the material to my head. I used a variety of tool in Photoshop including healing, patch and clone to merge parts of my face together.
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My hair took a far bit of my head material and I thought the flat image would look unrealistic but it does not look too bad. Plus I was going to use a hair and far modifier to make it look more realistic and blending the flat hair.